home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-07-08 | 68.9 KB | 1,424 lines |
- SIRDOOM
- A DOOM/Heretic Loader
- for
- Game Connection
-
- Copyright (c) 1994-1995 by Sirius Software, Inc.
-
-
- Finally, you can play DOOM, DOOM II, Heretic, Hexen, and Strife with
- up to 4 players per game (8 players for Strife and some versions of
- Hexen) via modem. SIRDOOM has a built in terminal that will allow you
- to call your favorite Major BBS/Worldgroup system running Game
- Connection (V1.40 or higher for DOOM, V1.45 or higher for Heretic,
- V1.46 or higher for Hexen, and V1.50 or higher for 8-way Hexen or
- Strife) and play against a group of friends or acquaintances. While
- there, check out the other multi-player games that are playable via
- Game Connection.
-
- SIRDOOM is a simple terminal program, and fairly self explanatory,
- with a built in DOOM/DOOM II/Heretic/Hexen/Strife loader that not only
- allows you to play up to eight way games, but also allows you to play
- without the need for expensive modems and drastically reduces the
- complexities of configuring your modem to work with these games. It
- also allows you to play a much smoother game than previously possible
- by optimizing the data to reduce the volume. This front end has been
- tested thoroughly with all versions of DOOM, DOOM II, Heretic, and
- Hexen, up to V1.8. DOOM versions less than V1.2 do not have modem
- capabilities, and will not work with SIRDOOM.
-
- Support for DOOM, Heretic, Hexen, and Strife were combined into this
- single program due to the similarities in their operation, and to keep
- from cluttering your system with more files. However, even though it
- is the same front end, the communications of these games are different,
- and require separate game modes. Make sure you select DOOM mode for
- DOOM or DOOM II, and HERETIC mode for Heretic, Hexen, or Strife. Game
- modes are explained a more thoroughly in SIRGCONN.DOC, the user
- documentation for Game Connection that should be available on your
- system.
-
- Although SIRDOOM makes DOOM, Heretic, Hexen, and Strife play smoother
- and relaxes some of the hardware needs, the game still requires high
- powered equipment for smooth play. Especially if you plan to
- play a 5 to 8 player game. Please read the hardware considerations
- section below.
-
-
- QUICK START
-
- This section will hopefully get you going quickly. Much of the
- information contained here is repeated, and usually expounded upon,
- later in this document. If you are unable to get started using this
- section, please read the detailed sections below.
-
- If the detailed information is not enough to get you started, look for
- someone on the BBS you are calling that is experienced, or contact your
- sysop. You are also welcome to post in the MajorNet forum for Game
- Connection users if you have questions. If your system is not on
- MajorNet, feel free to call our support system to access it. It is
- called USGCONN there. The phone number is (307) 237-2112.
-
- Every problem encountered to date, other than a general incompatability
- between the game and a given computer, is explained and solved below.
-
- An inability to get the game going is almost certainly due to either
- not following the instructions, running a device driver or TSR that
- conflicts with the game, or most likely, insufficient conventional
- memory available for the game to load.
-
- Slow and/or choppy games can be due to numerous factors, but can
- normally be solved by configuring your modem properly if you have the
- proper equipment.
-
- Our voice tech support is reserved for paying customers. Under no
- circumstances should you contact Sirius Software voice for tech support
- on this front end unless you have purchased Game Connection. Those who
- do own Game Connection, please be prepared to give the results of the
- tests suggested below. There is very little that we can do to help you
- outside of reading this document to you, or possibly interpreting
- unexpected results of the suggested tests.
-
-
- 1. Unzip SIRDOOM.ZIP somewhere in your path.
-
- 2. Type SIRDOOM. You will be presented with the configuration editor,
- where you will need to configure where the games are located, and
- what com port, baud rate, and init string to use.
-
- Your init string is very important. It configures your modem for
- proper operation. Pressing F2 will bring up a selection list for
- a number of popular modems. If you do not find your modem in this
- list, try some of the default settings. If that does not work, you
- may wish to forward a copy of your modems command set to your
- system operator, who can submit it to us for addition to the list.
-
- If you wish to configure your modem yourself, consult your modem
- manual for the proper string to configure your modem for high speed
- communications, with hardware (RTS/CTS) flow control ON, data
- compression and error correction OFF, lock the DTE speed (also
- known as speed buffering), and preferrably, disable v.34 or force
- v.32bis protocol (this setting can be difficult to find, but is
- usually done through an S register setting).
-
- WARNING: Do not assume that the init strings that are provided with
- other DOOM loaders, such as those provided in MODEM.STR. SIRDOOM
- is designed to be as efficient as possible, and does not have the
- same requirements as most other front ends. Specifically, those
- in MODEM.STR turn off hardware flow control, which is required for
- effective high-speed communications.
-
- 3. Once you have selected a com port, SIRDOOM will report your UART
- type. If this is anything besides 16550A, then you will also
- receive a warning that game play may be slow or choppy with this
- hardware. 16550A UARTs are recommended for these games. For more
- information, see the section on UARTs.
-
- If your UART is NOT a 16550A, then you should select the lowest baud
- rate possible for the game you wish to play. This will lighten the
- load on your system and improve your chances of having a smooth
- game.
-
- 4. Dial a Major BBS or Worldgroup system and enter Game Connection's
- multi-player channels. If you are the first one in, enter the name
- of the game you plan to play, and select either DOOM or Heretic
- mode, depending on which game you wish to play.
-
- 5. If this is your first attempt to play these games, or you are trying
- to configure your system for the best performance, always play
- against a single opponent; preferably someone who is experienced at
- playing and who has not experienced speed problems.
-
- This is very important. These games will always slow to the rate of
- the slowest player, so any problems experienced by any of the
- players will affect all other players equally. Attempting to play
- against other inexperienced players, or against more than one
- opponent, makes it virtually impossible to identify the source of a
- problem.
-
- 6. You are now ready to play. The first player to enter the channel
- should now type START to begin game mode, and then Alt-S. Only one
- person can type Alt-S, so either decide before hand who will do so,
- or allow the channel moderator to start the game.
-
- NOTE: The player who types Alt-S is called the GAME HOST. Options
- such as deathmatch, skill level, episode and level, ticdup, etc.
- will be set by this player. All other players' configurations for
- these options will be ignored. See the section on manual
- configuration for more detail on game options.
-
- 7. SIRDOOM will now locate the other players, and notify you of it's
- progress. When all players are accounted for, the game host should
- press ENTER to begin the game.
-
- WARNING: All players MUST have selected the same game (i.e. DOOM,
- DOOM II, Heretic, Hexen, or Strife), and must be using the same
- version (e.g. V1.2, V1.666, etc.). The game version can be found
- by running the game solo and looking at the version number listed on
- the red banner at the top of the screen as it comes up, or by
- comparing the file date, time, and size of the main game EXE file
- and/or your default WAD files. If the games or versions are not the
- same, some or all players will be kicked out of the game and
- returned to teleconference as soon as the game host presses ENTER.
-
- 8. That's it. Enjoy your game. When you exit the game, you will be
- returned to the Game Connection teleconference.
-
- 9. If you were not successful entering the game, or the game was slow
- and/or choppy, don't feel bad. These games are not well suited for
- online play, and require a very high powered system, that is
- configured properly.
-
- As stated above, the answer to your problem IS in this document.
- See the 'TICDUP', 'Hardware Considerations', 'Software
- Compatibility', and 'FAQ' sections of this document for more
- details, and instructions for locating the source of the problem.
- The FAQ section provides the quickest solutions, but may not be
- enough to overcome some problems.
-
-
-
- Getting the Best Game Possible
- ------------------------------
-
- TICDUP
-
- The default settings, primarily that of TICDUP, are selected to get
- players started as quickly as possible. Smoother, faster games can be
- acheived by fine tuning your system configuration. If you are familiar
- with the operation and configuration of your system, have someone who
- is willing to assist you, or are willing to put a little work into it,
- you will be glad you did. (See the detailed section below on TICDUP).
-
- Playing DOOM, DOOM II, Heretic, Hexen, or Strife via Game Connection is
- currently the only way possible to meet or exceed the speed of IPX play
- without sacrificing game smoothness (by using ticdup).
-
- Other Players
-
- I find it hard to believe how often we have people report that they are
- having a slow game, but only tell us what kind of setup *they* have.
- These games each require at least two players, and will slow to the
- speed of the slowest person in the game. All of the testing and
- trouble shooting in the world will not solve your problem if you assume
- that it is yours when it is infact another players. Please follow the
- steps in the trouble shooting section carefully, as they help you to
- eliminate the possibility of someone else slowing your game.
-
- Video Speed
-
- Unless you have a high-speed, local-bus video card, you should consider
- using a low resolution and a reduced screen size while playing these
- games online. Online play gives them much more work to do, and the
- speed of your video card often becomes a controlling factor in game
- speed.
-
- 28.8K Modems (v.34)
-
- The average person thinks that 28.8 is much faster than 14.4. This is
- true if you are referring to total throughput speed, such as during a
- zmodem file transfer, but it adds a good bit more latency to
- communications, and thus is slower as far as many multiplayer games are
- concerned. (Latency is the delay between the time a bit of information
- is sent from one player, and the time it is received by the destination
- player). 28.8 (v.34) adds from 10ms to 30ms to what you had with 14.4
- (v.32bis). In addition, v.34 is far more sensitive to line noise,
- which will cause endless problems playing these games.
-
- What does this mean to your you? It means that with games that are
- extremely sensitive to timing, v.34 should be avoided. Most 28.8
- modems have a command to either disable v.34, or to force a 14.4K
- (v.32) connection. Many times this is the &N command, but it varies
- from modem to modem, so you may need to consult your modem manual.
-
-
-
- Installing and Configuring SIRDOOM
-
- To operate SIRDOOM, simply unzip SIRDOOM.ZIP into your game directory,
- or preferably, somewhere in your path so you can play any of the games
- without the need for multiple copies of SIRDOOM floating around.
- Placing these files in your path will allow you to type SIRDOOM from
- any path on your computer and select the game you wish to play.
-
- The first thing you will want to do after installing SIRDOOM will be to
- configure SIRDOOM for your system. The configuration editor will
- come up automatically the first time you run SIRDOOM, and can be
- accessed at any time by typing Alt-C from within SIRDOOM.
-
- This editor is fairly self explanatory. You are allowed to configure
- the com port, baud rate, init and dial strings for your modem, create a
- dialing directory of the systems you frequent, set up one or more paths
- where one of the supported games is located on your system, and select
- game options. The 'Extra Args' field in the game options editor allows
- you to specify additional arguments that the configuration editor does
- not handle automatically, such as warping or external wad files. To
- warp in DOOM, use "-devparm -warp <episode> <level>"; to do so in DOOM
- II or Heretic, use "-warp <level> <level>", and to warp in Hexen, use
- "-warp <level>".
-
- A note about external wad files: Each player must have the same wad
- file, and each player must place -wad <filename> in their extra args.
- This is not handled by the front end, or the game itself.
-
- For information on overriding configuration options or using those not
- supported by the configuration editor (e.g. overriding the interrupt
- SIRDOOM uses to communicate with the game), see the section below on
- manual configuration.
-
-
- TICDUP
-
- Ticdup allows you to set the factor to which command packets are
- internally duplicated by the game. By duplicating previous command
- 'ticks', the games are able to send much less data, and allow greater
- communications delays before becoming choppy. Values can range from 1
- (no tick duplication) to 5 (treat each command tick as four ticks).
-
- Only the player hosting the game (by pressing Alt-S) will be able to
- set this value. The ticdup setting of all other players will be
- ignored.
-
- NOTE: This feature is only available with DOOM V1.6B or higher, DOOM
- II, version of Heretic from the summer of '95 or later, and Hexen. It
- is probably available with Strife, but that is untested as of this
- writing. Using it with lower versions of DOOM or Heretic will cause
- the game to kick one or more of the players out with consistency
- failures, and the rest will most likely be hung. We have also had
- reports that even the new version of Heretic suffers from occasional
- consistency failures when this option is used, so you will need to
- experiment.
-
- So now you are saying, "why not just set it to 5 for the lowest
- possible data volume, and the least sensitivity to slow machines or
- communications?"
-
- There is a sacrifice to make for setting this option higher than 1.
- That is, with a ticdup of 5, for example, since you are informing the
- other players of your actions 1/5th as often, you must move five times
- as far, and turn in five times as large of increments, in order to keep
- up with the game. This will make your ability to aim, or approach an
- object, far less accurate. Those of you who use a mouse will find the
- game extremely difficult to play, and all players will find the game to
- appear much jumpier. You will tend to overshoot doorways or ledges,
- you will very likely have to make several attempts to hit switches, and
- you will often have to strafe in order to aim your weapon at monsters
- or other players.
-
- This version of SIRDOOM defaults ticdup to 2 in order to allow new
- players to begin playing quicker. A setting of 2 should allow for very
- playable games.
-
- For those of you who want the smoothest game possible, you will want
- to set this to 1. If you are able to configure your system properly
- to acheive a fast game with a setting of 1, you will be glad you did
- so. You will then be able to play these games via modem at speeds
- that meet or exceed those of IPX play.
-
- Anyone with a 486/66 or better, a 16550 UART, a local bus video
- adaptor, and a properly configured modem, CAN acheive this goal. The
- advanced, packet-level compression performed by SIRDOOM allows you to
- play a four way game via 14.4K modems with a ticdup setting of 1. The
- only barrier to this is that you need a high powered system, and you
- must either be lucky enough to have a properly configured system from
- the start, or you must understand your modem well enough to make the
- proper adjustments.
-
- The FAQ and nitty gritty sections of this document can help those who
- are not as familiar with their system to overcome this barrier in most
- instances. Again, if you really enjoy the game, you will be glad you
- did. You also may be allowed into games with more experienced players
- where you may not have otherwise.
-
-
-
- Manual Configuration
-
- The configuration editor will generate a file called SIRDOOM.CFG. This
- is a simple text file that SIRDOOM reads to determine your
- configuration. Some options are available that are not supported by
- the configuration editor, because they are not needed under normal
- circumstances. If you wish to manually configure SIRDOOM, you can do
- so by editing SIRDOOM.CFG with a text editor. The following is a list
- of all of the available options, including those supported by the
- configuration editor.
-
-
- General Options
-
- BAUD: <baud rate>
-
- This is the baud rate you want to use for communicating with
- the BBS. It can be set to any standard rate, but must be set
- to at least 9600 for DOOM to operate, and at least 14400 for
- four player Heretic, Hexen, or Strife.
-
- This, and your com port, are the only required options. If
- baud rate is not provided, SIRDOOM will take your current
- UART speed, which in most cases is 2400.
-
- NOTE: With versions of DOOM V1.6B or higher, 2400 bps play is
- also possible, although much choppier than 9600 play. See
- the TICDUP option for more details.
-
-
- DIAL: <dial command prefix string>
-
- This is the string that will be used to dial your modem when
- you type Alt-D. This should normally be set to ATDT, but is
- configurable so you can set it to what you like.
-
-
-
- INIT: <modem init string>
-
- SIRDOOM will send this string to your modem when you first
- enter (if you are not already connected), and each time you
- hit Alt-I. Note that unlike most terminal programs, SIRDOOM
- does not send an init string if you are already connected.
- This feature allows you to easily enter and exit the program
- without having your init string sent to everyone on the
- system when you re-enter.
-
-
- HANGUP: <modem hangup string>
-
- SIRDOOM will automatically drop DTR briefly in an attempt to
- hang your modem up when Alt-H is pressed. If this does not
- cause your modem to hang up (usually because your init string
- includes &D0), you may need to specify a hangup string here.
-
-
- INTR: <game interrupt override>
-
- By default, SIRDOOM will attempt to locate an empty user
- interrupt on it's own to use for communicating with DOOM. If
- you run into a conflict, you may need to override the
- interrupt used.
-
- Example: INTR: 0x60
-
- This will cause SIRDOOM to use the general purpose interrupt
- 60 hex for communications.
-
-
- NUMBER: <default BBS phone number>
-
- This field is only useful if you are not using the
- configuration editor. It is the number that SIRDOOM will
- dial when you press Alt-D, but is normally set by the
- configuration editor's dialing directory selection.
-
-
- PORT: <com port>
-
- COM port to use to call the BBS. Set this to 1-4 for the com
- port you will be using.
-
- If you are using non-standard hardware, you can override the
- port using the PORTADDR and IRQ options below.
-
-
- PORTADDR: <hex port address>
-
- If you are using non-standard hardware, you can override the
- PORT option by specifying the hex address of the port that
- you want to use with this option. If you do not understand
- the use of this ability, then you most likely do not need to
- use it.
-
- If this option is used, you MUST also specify the IRQ to use
- (see the next option).
-
-
- IRQ: <interrupt number>
-
- This option should not normally be used. It will allow you
- to redirect the communications interrupt for non-standard com
- ports.
-
- If this option is used, you MUST also use the PORTADDR option
- to set the address of the port to use.
-
- Example:
-
- PORTADDR: 2F8
- IRQ: 5
-
- This would configure SIRDOOM to use the standard COM2
- address, but instead of IRQ 3, it would use IRQ 5.
-
-
- UART: <FIFO or NOFIFO>
-
- This option allows you to override the automatic sensing of
- UART type and stops the UART testing. If you use the FIFO
- option, it will force the UART type to 16550A, and NOFIFO
- will force it to 16450.
-
- One possible use for this option would be if you have
- non-16550 UARTs, and don't plan to upgrade, but do not want
- the warning text to appear each time you enter SIRDOOM.
-
- The other use would be to force SIRDOOM to work with your
- UARTs even if they fail some of the tests. Each warning that
- SIRDOOM or COMTEST return is an indication that something is
- non-standard or malfunctioning with your UART. This problem
- may or may not be detrimental to the smooth operation of
- DOOM, but chances are, it will be.
-
-
- ARGS: <argument list>
-
- These are the command line arguments for DOOM. Unless you
- host the game, any selections you make for skill level,
- episode, warping, deathmatch, etc. will be overridden by the
- host player. If you wish to pass player specific arguments
- to DOOM, you can specify them on this line. For a complete
- list of arguments available, consult your documentation or
- the DOOM FAQ.
-
- The most common player arguments are:
-
- -file <wad file>
-
- Load an external wad file.
-
- -turbo <1-255>
-
- For DOOM V1.666+, DOOM II, Heretic, Hexen, and Strife,
- this argument will increase you character's normal
- walking speed. 255 is the same as running.
-
-
- PATH: <doom path>
-
- This allows you to set SIRDOOM up in a path other than where
- DOOM is located. For instance, if you are running the CD-ROM
- version of DOOM, you will need to use this option to tell
- SIRDOOM where DOOM is located. This option is filled in by
- the configuration editor when you select from your list of
- paths/games.
-
-
- NOTIFY: ON|OFF|<delay>
-
- This option allows you to tell SIRDOOM whether or not to
- notify you if a user enters your game channel while you are
- playing, and if so, how often to allow notifications. It
- assumes that the system you are playing on has the capability
- of sending these notifications and that the sysop has
- configured Game Connection to allow users to enter the
- channel while a game is in progress.
-
- NOTIFY: OFF
-
- Will not disturb your game when someone enters the
- channel.
-
- NOTIFY: ON
-
- Will notify you each time someone enters the channel.
-
- NOTIFY: 15
-
- Will notify you when someone enters the channel, but
- will ignore users entering if they enter less than 15
- seconds apart. This is the default setting for SIRDOOM
- to allow you to be notified, but to stop someone from
- forcing you out of a game by constantly re-entering your
- channel.
-
- BEEP: <duration>
-
- If you are allowing notifications when users enter the
- channel, this option will allow you to customize the
- notification beep by extending or reducing its duration. The
- default is 4, and valid values are from 0 to 100. 0,
- however, will not generate a notification beep.
-
-
- FREQ1: <frequency>
- FREQ2: <frequency>
- FREQ3: <frequency>
-
- If you are allowing notifications when users enter the
- channel, these options will allow you to customize the
- notification beep by changing the frequencies. There are
- three different frequencies, with delays between them. The
- default values are 300, 500, 300. The original version
- with the notification capabilities used 700, 1000, 700, but
- that sounded too much like the game sound effects. If you
- are not happy with the notification tone, feel free to play
- with these options. Valid values are from 0 to 65535, but
- you won't be able to hear much higher than 11000 Hz, or lower
- than 20 Hz. If you want a headache, try setting BEEP high
- and setting all frequencies to 11000 Hz. Your dog should let
- you know, then, when someone enters the channel.
-
-
-
- Host (Master) Options
-
- The player starting the game (by typing Alt-S from terminal mode)
- is the game host. This player has additional options available to
- determine communications methods and game settings. You may wish
- to configure these so that you can host a game, even if you are
- not the chosen host. All values have defaults, so no arguments
- have to be specified.
-
- ARGS: <argument list>
-
- These are the command line arguments for DOOM. The main
- options are (most of these are automatically handled by the
- configuration editor):
-
- -skill <skill level>
-
- Game difficulty from 1 to 5.
-
- -episode <episode number>
-
- Game episode (for registered owners) from 1 to 3.
-
- -deathmatch
-
- Non-cooperative play.
-
- -altdeath
-
- New version of deathmatch for V1.666 and DOOM II.
- All weapons disappear when taken, and all items
- come back after 30 seconds.
-
- -warp <episode> <level>
-
- Start at a location other than episode 1, level 1.
-
- For all version other than V1.666 and DOOM II, you
- will need to precede this argument with -devparm.
-
- For DOOM II, there are 30 levels instead of 3
- episodes of 9 levels each. In this case, use:
-
- -warp <level> <level>
-
- Try levels 31 and 32.
-
- You will need to consult the game FAQ for a complete list and
- explanation of the options.
-
-
- EXTRA
-
- For slow systems or networks, this option can be used to
- smooth out play. The price for using this option is
- almost twice the data volume. It will cause DOOM to send
- extra information in each packet, so that resends do not
- happen quite as often. (See the discussion on baud rates and
- data volume below).
-
- We do not suggest that you use this option when trying to
- speed up the game via direct modem connections, as these
- slowdowns are usually due to communications problems, and the
- additional data volume may make matters worse.
-
-
- TICDUP: <tick duplication factor>
-
- Set the command 'tick' duplication factor. See the section
- on TICDUP for details.
-
-
- X25
-
- This option is for players on X.25 networks or line oriented
- networks (such as some telnet connections). It will reduce
- network delays on networks that wait for a line terminator
- before sending a packet. Since delays are extremely
- detrimental to DOOM play, the tradeoff of higher data volume
- is a good one.
-
-
-
- Hardware Considerations
-
- Each of these games require pretty high horsepower from your computer
- and modem. When playing multi-player games, the slowest player will
- dictate the smoothness and speed of the game for all players. A 386 or
- better is required, and a 486 with a local bus video card is best.
- Heretic, Hexen, and Strife have a little higher data volume, and will
- be a little more difficult to get going than DOOM or DOOM II, so you
- should probably get DOOM working properly first.
-
-
- Modems:
-
- Your modem must be at least 9600 for normal play, 14400 for
- four player Heretic or Hexen, and 28.8K for 8-player games. The
- connect rates of the various players is not important, so long as each
- is higher than the minimum. This is with SIRDOOM only! Other
- communications programs for these games require pretty closely matched
- connect rates for a smooth game.
-
- Contrary to what you may think, a 28.8K connection will not give you a
- faster game of DOOM. Infact, in most cases it will give you a
- substantially slower game. The protocol used for 28.8K connections,
- v.34, allows for higher data throughput, but increases the time it
- takes for data to get from one person to another, and is more
- sensitive to line noise. See the 28.8 section under "Getting the Best
- Game Possible" above for more information.
-
- Since the total data volume (excluding the use of the EXTRA option by
- the host) is less than 9600 for four players using V1.5B or higher,
- data compression is not needed, and can even be detrimental. Our test
- of SIRDOOM showed a 20% decrease in game speed when data compression
- was enabled.
-
- For the smoothest game, you will also want to disable error correction.
- Most modems delay data transmission when error correction is enabled
- enough to make the game run slower. This can be anywhere from barely
- noticable, to fairly severe choppiness. If you experience line noise
- while in terminal mode (bursts of garbage characters that you did not
- type, and the BBS did not send), you will need to either wait for
- conditions to improve, call a different system, or turn error
- correction on. The delays caused by correcting for line noise,
- however, will probably make the game extremely choppy and slow.
-
- You will need to enable hardware (RTS/CTS) flow control via your modem
- init string if your modem is set to a speed higher than the connect
- speed. (e.g. If your modem is set to 38400, but you connect at
- 14400, hardware flow control is essential.) See your modem
- documentation for the proper commands. Again, this is not the same as
- some other DOOM/Heretic loaders. Most require you to disable hardware
- flow control, and support only 9600 bps. Without hardware flow control
- enabled and supported, your game is apt to lose blocks of characters.
-
- In order to allow SIRDOOM to hang up when you finish playing, you will
- need to make sure your modem is configured to disconnect and return to
- command modem when DTR is dropped. Many modems do not default to this
- setting, and require the addition of &D2 to the init string.
-
- Finally, your modem must lock the DTE speed once set (also known as
- speed buffering). Most HS modems will do this by default. Some,
- however, will switch to the connect speed when they connect to the BBS.
- You will know when this occurs, because as soon as you connect, your
- typing will turn to garbage, and nothing the BBS sends will be
- readable.
-
-
-
- UARTS:
-
- Functional 16550 UARTs are highly suggested for DOOM/Heretic play. You
- may be able to play without them, but the game will be slow and choppy.
-
- What is a 16550 UART?
-
- A UART (Universal Asynchronous Transmitter/Receiver) is the chip on your
- computer or modem that allows it to send information to your modem. For
- internal modems, it is built into the modem itself; for externals, it
- is either on your motherboard, or an add-on com board. Prior to
- Pentiums, I have never seen a computer with a 16550 UART built in, so
- you will most likely have to buy an add-on card to get one. These
- cards are fairly inexpensive ($25-$40 for 2 16550 com ports, game port
- and parallel port.)
-
- The difference between these and normal UARTs is that instead of having
- one place for data to be sent or received, they have 16 byte buffers
- for each. This allows communications programs to send 16 bytes at a
- time instead of one, and receive up to 16 bytes at a time.
-
- DOOM runs in protected mode; communications are done from "real" mode.
- Protected mode allows a program to use extended memory, but does not
- normally allow direct access to hardware. In order to communicate via
- modem, DOOM must switch to real mode, and then back to protected mode.
- Switching between modes (task switching) takes a fair amount of CPU
- time. Functional 16550 UARTs allows a program to cut these task
- switches by a factor of 2 to 16 and improves communications speed and
- reliability, which in turn improves game smoothness.
-
- If you do not have functional 16550 UARTs, you should set your baud
- rate to 9600 or 14400. This will lighten the loading on your computer
- created by communications, and will improve your chances of having a
- smooth game.
-
- NOTE: A 16450 UART with firmware fifo emulation is not a replacement
- for a 16550. With a 16550, several characters can be transmitted and
- received sequentially, without delay. With firmware fifo emulation, a
- period of time is required between characters, which, although minute,
- is enough to keep them from being of any use in this situation.
-
-
-
- Software Compatibility
-
- We have found that many TSRs and drivers are either not compatible with
- the DOOM engine, or make the game run much slower. Disk caching
- software, especially with write caching, will almost always cause a
- problem. DOOM V1.2 often crashed when we had a cache running, where
- V1.5B and higher seem to run fine, but much slower. The DOOM engine
- also requires a large amount of extended memory in order to operate,
- and will hang if that memory is not available. Caches consume that
- memory and are likely to cause the game to hang.
-
- Additionally, the more players in a game, the more memory required. If
- three players that can each play a 2-way game successfully have
- problems in a 3-way game, the problem is almost certainly insufficient
- memory on one of the systems, although, flow control can also come into
- play here due to the increased data volume.
-
- Total system memory is not the only concern here. The DOOM engine
- requires a good bit of conventional memory for network or modem play
- also. You would be wise to unload as many TSRs and drivers as
- possible. DOOM may refuse to load if there is not enough memory, or it
- may load fine, but hang or play slowly if it conflicts with a TSR, or
- doesn't have enough memory for operation after loading. For the best
- performance, we suggest a clean boot with nothing loaded other than a
- mouse driver.
-
-
- FAQ (Frequently Asked Questions)
-
- We have had very few reported problems that were not covered in the
- following Q&A. If you have a problem running these games with
- SIRDOOM, knowing how your setup reacts in each of the following
- areas before seeking assistance will greatly increase the odds of
- someone being able to help you.
-
-
- Q. No players respond to the host when Alt-S is pressed. All players
- besides the host stay in teleconference.
-
- A. Be certain that the channel moderator selected DOOM Mode (or
- HERETIC mode if you are playing Heretic, Hexen, or Strife) and typed
- START. This is a very low volume point in the communications, so
- hardware and software capabilities are not usually an issue. For
- some reason, the other players are not receiving the communications
- from the host. Either the game mode is wrong, the channel is not in
- game mode, the host's system is not sending, or the data is being
- lost or corrupted before it gets from the host to the BBS. In this
- case, the host player needs to go through the 'nitty gritty' section
- below to determine the problem with his/her setup.
-
- If the host is able to talk with the other players in teleconference,
- then his/her system is indeed capable of transmitting, but is not
- able to do so at high speed, or during game mode. Another possible
- cause of this problem is that the host does not have a functional
- 16550 UART, but forced fifos on in the configuration file.
-
-
- Q. Some of the players besides the host entered the game when Alt-S was
- pressed, but one or more remained in teleconference.
-
- A. The players that are not entering the game are having communications
- problems. This problem may be due to a hardware or configuration
- problem with a couple of channels on the BBS, but is more than
- likely due to a problem on the affected players' systems. The data
- is being sent to them, but their system is either not receiving it,
- or it is being corrupted before SIRDOOM gets a look at it.
-
- If these players were not having problems in the teleconference,
- then their systems are apparently able to send and receive data, but
- only as fast as a person types. Higher speed communications
- are failing. The affected players should go through the 'nitty
- gritty' section to determine their problem.
-
- Q. Some or all players go into the game startup (where it lists opponent
- names), but then return to teleconference when the host presses
- ENTER.
-
- A. Some error message is always displayed in these circumstances.
-
- It may be that all players are not using the same game version.
- Even if you are all playing DOOM II, for instance, you must all have
- V1.666 or V1.7 or V1.7a, etc. This is the number that shows at the
- top of the screen when you start the game.
-
- It may be "Error ## running DOOM". In this case, DOOM could not
- load because there was not enough memory or something about your
- system kept it from loading. A clean boot (explained below) will
- normally cure this problem. (NOTE: Conventional memory is not the
- same as total system memory. If the game runs fine in solo mode,
- but not via SIRDOOM, the problem is almost certain to be due to
- insufficient conventional memory. See the nitty gritty section
- below for details.)
-
- If it says "multiple hosts detected", then more than one person is
- hitting Alt-S. Only one person should ever do this.
-
-
- Q. The screen clears for all players, but some or all players sit there
- at a blank screen and do not see progress messages from SIRDOOM.
-
- A. Are you using a COMPAQ? Some people running COMPAQ computers have
- reported this event. Further digging determined that the text was
- being sent to their screen, but was not being shown to them. If
- they simply pretended it was there, and proceded with the game, no
- ill effects were encountered.
-
- To accomplish this, if you are the host, wait for a minute or so and
- then press ENTER. The game should begin shortly thereafter. Other
- players should just hold tight until the host has started the game.
-
-
- Q. Non-host players get to "Listening for network startup..." and go
- no further, and host player gets to "Sending startup info..." and
- stops. No one gets beyond this to a black screen or the game
- opening screen. (With Heretic and Hexen, this is a progress screen
- where it is looking for other players.)
-
- A. First, be patient. Until the slowest system has initialized its
- refresh daemon, no one can begin the game. If you can confirm that
- everyone in the game was at these prompts (i.e. not still
- initializing), then the host player has a high speed communications
- problem or a software conflict.
-
- The host was able to communicate with everyone enough to get them
- out of the teleconference, assign player numbers, and send the
- initialization data from the game. Also, the game had
- sufficient memory to load and at least do the initial
- communications. If the host is able to ESC back to teleconference
- (you may have to hit ESC several times), then his/her system is
- unable to handle high speed communications. Make sure your modem is
- configured to use hardware flow control, and that you have a
- complete serial cable if the modem is external (some serial cables
- sacrifice the flow control lines in order to get by with fewer
- wires.)
-
- Another possibility is that the host's computer is not capable of
- loading the game, either due to insufficient memory, either
- conventional or extended, or a software conflict. A clean boot may
- cure this problem in a hurry.
-
-
- Q. Players get to black screen, but stay there.
-
- A. Again, be patient. A slow machine or noisy connection may be taking
- longer to initialize, or communicate with the other players.
-
- If waiting fails, one or more of the players involved is not able to
- communicate, does not have enough memory for the game to run, or has
- an incompatibility problem. Refer to the hardware and software
- considerations section for details, or try a clean boot.
-
- If a clean boot does not work, then you may have a general
- compatibility problem, a hardware flow control problem, or a UART
- problem. Refer to the 'Nitty Gritty' section for possible
- solutions.
-
-
- Q. Game is playable, but slow and choppy.
-
- A. There are many possibilities here. Our primary testing was done on
- a BBS that was running nothing but Game Connection, and all players
- had 486 computers with quality modems and UARTs, and local bus
- video adapters. Since then, we have had reports of success with
- 20-30 simultaneous DOOM players on a BBS that was far from a
- dedicated game server.
-
- Sysops: make sure you have 16550 UARTs. You may wish to run COMTEST
- on your serial ports to test their functionality. Your system
- polling rate and loading are also an issue here. If your polling
- rate is too high, you have too many modems for your computer to
- handle, or for some other reason your system is overloaded, it will
- not be able to efficiently transport the data, and can cause the
- game to play poorly. Also, try the Ymodem-g test, explained in the
- 'Nitty Gritty' section, to assure your system properly supports
- hardware flow control.
-
- Players: you can probably assume that the BBS is working properly
- unless you are helping the sysop with initial setup. If any one of
- the players has a slow computer, a bad connection, or a non-16550
- UART, they will slow the game for everyone. Join a two-player game,
- preferably with someone who has played a fast smooth game
- previously, and follow these steps to isolate most slowdowns:
-
- Be absolutely certain that you have data compression turned off. If
- you have error correction on, try turning it off. With external
- modems you can verify this easily by looking at the lights on the
- modem and making sure the EC light is not on.
-
- If SIRDOOM is reporting a non-16550 UART, or defective fifos, then
- the odds of your playing a smooth game are low. The most important
- thing to do is to use the lowest port speed possible (9600 or 14400)
- to keep from overloading your computer. If it says the fifos are
- defective, you may want to try the "UART:" option in SIRDOOM.CFG to
- override the UART sensing, but don't be surprised if your game is
- still poor, or even if that makes it unplayable. The UART tests are
- entirely valid, even though some are merely a failure to follow the
- National Semiconductor standards. The best solution here is to buy
- an add-on card with 16550 UARTs.
-
- Reduce your video resolution to a minimum, and use the '-' (minus)
- key to reduce your window size, during a game. If the game speeds
- up, then your video card is too slow for the game, and you will have
- to either leave your window small or buy a local bus video adapter.
-
- Next, try a Ymodem-g upload and download from the BBS at high speed
- (preferably a text file), with your standard communications program
- (e.g. Telix or Procomm). Make sure error correction is on for
- this test. If either of these transfers fail, either your UART is
- losing characters at high speed, your modem is not configured to use
- hardware flow control, or your serial cable does not have the proper
- wiring for hardware flow control. Hardware flow control is
- essential for the proper operation of this program. If this is your
- problem, then you need to double check your modem configuration to
- make sure flow control is enabled. If it is, then you have a
- hardware problem to overcome before you will be able to play a
- smooth game.
-
- If you are using sound, turn it off. Some computers slow down when
- they use the sound drivers. If your game speeds up, you will either
- have to sacrifice the sound effects, or get a faster computer.
-
- The TICDUP option, explained above, reduces data volume and relaxes
- some of the timing demands made by these games. If you are playing
- DOOM V1.6B or higher, DOOM II, a recent version of Heretic, Hexen,
- or Strife you can play around with this option to see how it affects
- your game. While this method simply masks the symptoms instead of
- correcting them, it may be a worthwhile alternative to spending a
- lot of time hunting for a solution.
-
- Finally, you can tell a lot by watching the TxD and RxD lights on an
- external modem. For proper play, both lights should flicker with a
- constant intensity. If your TxD light is going dark occasionally,
- and then very bright, your modem is sending in bursts, which will
- cause the game to be choppy. This can be caused by data
- compression, line noise, error correction (with some modems) or a
- low quality modem/com board. If your RxD light is doing this, then
- someone else in the game or the BBS is causing the choppiness (This
- can be due to your using error correction or data compression,
- though). See the 'Down to the Nitty Gritty' section for possible
- solutions.
-
-
- Q. During the game, one or more player is kicked out of the game due to
- a consistency failure.
-
- A. If you are playing an older version of Heretic, or a version of DOOM
- less than V1.6B, then the game host most likely has used the TICDUP
- option. This option is flawed with these versions, and should not be
- used.
-
- Other causes that I've seen are line noise (if error correction is
- disabled), or slightly different versions or wad files. For
- instance, if you play the shareware version of DOOM against the
- registered version, and you select anything besides episode 1, you
- will most likely get a consistency failure since the shareware
- version does not have the additional episodes.
-
-
- Q. We can play 2-way fast and smooth, but when we try 4-way, the game
- slows down as we play until it is unbearably slow.
-
- A. First, make sure that every player can play a fast smooth 2-way
- game. If not, you are adding another unknown to the test, making it
- impossible to be certain of the source of the slowdown.
-
- Otherwise, one or more of the players has a computer that is just
- marginally able to play online. The added load of having to process
- data from another user or two is too much for that system. The data
- then begins get backed up, which slows the game until the game
- becomes so clogged that everyone is moving at only a frame every
- second or two.
-
- Normally, this can be corrected by having the player(s) causing the
- problem turn off sound or reduce their window size and/or video
- resolution. The best way to figure out who that person or persons
- is/are would be to have each player reduce their window, one at a
- time, and watch to see who affects the game speed most.
-
-
- Down to the Nitty Gritty
-
- If you cannot successfully play a smooth game, then you will need to do
- some controlled tests to find the source of your problems.
- Unfortunately, due to the high demands of these games, the solution may
- be anywhere from "disable your cache" to "you need a better computer."
-
- The first thing to keep in mind is that DOOM, DOOM II, Heretic, Hexen,
- and Strife are very playable modem-to-modem. Game Connection has been
- extensively tested with multiple simultaneous 4-player games, and can
- easily rival IPX play for two players and can even exceed the
- smoothness and responsiveness of LAN play when three or four players
- are involved.
-
- For those who have not successfully played one of these games via Game
- Connection, or who are not happy with the response, you should do all
- initial testing with a single opponent that has been successful. Since
- the weakest player will dictate the game response, it is not wise to
- make your first attempt with more than two players, or against another
- untested system. Playing with someone who has been successful
- eliminates their hardware, software, and configuration from the
- possible problems, and will allow you to determine the source much more
- easily.
-
- At the risk of sounding rude, I will repeat the previous bit of advice.
- We have received far too many calls from people stating, "but I have a
- P133 with 64M or RAM and a 64bit PCI video accelerator." If you take
- that machine and pit it against a 486/33, your game speed will be set
- by the other machine, not yours. If you have more than two players in
- the game, there are too many variables to effectively track down the
- problem.
-
- BTW, if you can play fine in a two player game against Joe or against
- Sue, but when you all three try to play, the game becomes choppy, the
- most likely cause is that one of the machines is just barely capable of
- handling the demands of the game. Adding the third player then causes
- that machine to fall behind and ruin the game for everyone. Your best
- bet in these situations is to take turns decreasing your video
- resolution, and shrinking the window to as small as it will go to find
- out whose machine is slowing the game.
-
- Also, until you know what the problem is, you should always clean boot.
- (You can do this by holding F5 after a reboot for DOS V6+.) Do not
- load ANY TSRs or device drivers that are not essential for the
- operation of your computer. This should remove driver conflicts and
- insufficient memory problems (assuming you have enough memory
- installed) from the list of possible causes.
-
- Even if you don't think that insufficient memory is your problem, try a
- clean boot to be sure. Especially if the game plays fine solo, but
- locks up when played via SIRDOOM. SIRDOOM operates in conventional
- memory (memory below 1M), and DOOM requires a large amount of
- conventional memory in order to load. Even a system with 64M of memory
- installed can be short on conventional memory.
-
- OK, the first step is to test your system for overall compatibility
- with the game by running the game solo. This will confirm your sound
- card, video, and general hardware compatibility with the DOOM graphics
- engine. If you cannot get the game to play in solo mode, you will need
- to contact Id Software's tech support.
-
- Then, try playing a modem-to-modem or serial game using the default
- drivers. You can do this either through Game Connection, using
- Head-to-Head Mode, or by calling a friend directly. The communications
- engine requires more memory (both conventional and extended) than solo
- play, tests your computer's ability to quickly switch from protected
- mode to real mode and back, and is much more demanding in the way of
- system horse power. If you cannot get this to work, you will again
- need to contact Id Software's tech support.
-
- Next, call the system you will be playing on with your normal terminal
- program (e.g. Telix, ProComm, etc.), using the same modem init string
- you are using in SIRDOOM (if you have error correction disabled, you
- will probably want to re-enable it for this test), and attempt a
- Ymodem-g file upload and download at high speed. A fairly large text
- file is best for this test. If either of these file transfers fail,
- you either have a hardware or a configuration problem (or the BBS
- does). Resolving this problem may be as simple as adding a command to
- your modem init string to turn on error correction or hardware flow
- control, or it may require a new modem cable or serial port board, or
- it could be a problem with your hardware itself. Until you can do
- these file transfers, you have no need to go further, because YOU WILL
- NOT BE ABLE TO PLAY THESE GAMES EFFECTIVELY (If at all). I'm sorry,
- but there is little help I can offer here. If you are certain that
- your modem is configured to support hardware flow control, then you
- need to try replacing your serial cable and/or UART. Many serial
- cables sacrifice the hardware flow control lines in order to reduce the
- number of wires needed. This is a problem with your computer, and
- cannot be overcome by SIRDOOM.
-
- Next, run SIRDOOM and call the BBS you will be playing on. If you
- cannot get to game mode (where all players are advised to enter
- Ctrl-Z's to exit) then your problem is most likely a configuration
- error in SIRDOOM.CFG (baud rate, com port, etc.). This part of SIRDOOM
- is a very simple terminal program that should present no problems.
-
- If you enter game mode successfully, but do not get to the point where
- all players have been accounted for and the host is asked to hit ENTER
- to start the game, again, it is most likely due to a configuration
- error. The only time we have ever seen this is when fifos were forced
- on via SIRDOOM.CFG when they did not exist. Another problem that can
- be encountered here is the video problem experienced by some COMPAQ
- owners. See the Q&A section for an explanation.
-
- Most problems will show up after the game is launched. The first
- thing you will see is a header from the game announcing the version,
- etc, followed by several lines of text informing you of the progress of
- the connection (Heretic and Hexen use a couple of boxes here). Before
- the game attempts to use VGA, extended memory, or communications, it
- will go through numerous steps, including initializing the refresh
- daemon, checking for a mouse, checking for a GUS, etc. If you do not
- make it to "Sending network startup..." for the host player or
- "Listening for network startup..." for others, then you most likely
- have a software conflict with the game, and should not have made it to
- this point. All I can suggest is to see if you failed to remove all
- unneeded TSRs and drivers.
-
- If the game hangs at "Sending network startup..." for the host and
- "Listening for network startup..." for the non-host player, ESC out and
- have the non-host player host the game. If it hangs at the same point,
- then neither player is capable of switching to protected mode or using
- VGA graphics. This should not happen if all steps have been followed,
- but in the event that you were unable to locate someone who had
- successfully played, you may wish to ask around to find someone. The
- blind rarely succeed at leading the blind.
-
- More likely, it will get to a black screen for one or both of the
- players. If only one players screen goes black, then communications
- are working to this point, but one of the players is hanging when the
- game attempts to go to protected mode or use VGA graphics. The culprit
- is the one that does not make it to the black screen. That player
- probably has insufficient memory for the game to load, or this problem
- may also be caused by a conflict with a driver or TSR, or a
- communications problem. If either player has an external modem, they
- can check the RxD and TxD lights to see if they are both flickering
- away. If they are not, then the system is most likely hung, and will
- have to be rebooted. Try to free up some more memory or remove a few
- more TSRs. If both lights are flickering, then the system is
- apparently not able to handle high speed communications to any degree.
- The best thing to do here is to go over your init string thoroughly, or
- try different modems, serial port cards and serial cables. You must
- have skipped the Ymodem-g test, or failed to do a clean boot.
-
- If the game gets to a black screen both ways, then the problem is
- almost certainly a communications problem on one of the systems. The
- game has successfully loaded on both machines, but the data is not
- getting passed between them once it kicks into high gear. If one
- machine is known to work, then the other player must look into hardware
- considerations. Again, there is no sense in continuing if the Ymodem-g
- test failed, so you shouldn't have made it this far.
-
- Now we get into the tough part. Most people will be able to
- successfully enter the game; not being able to do so is a pretty good
- indication that all steps were not followed. Your problems should now
- be limited to either choppiness or freezes while playing the game. Let
- me tackle the more serious problem of freezes first:
-
- Consistent freezes have not been reported since SIRDOOM was
- modified to compensate for UARTs that did not operate properly.
- Try playing several times to make sure it is consistent (If not, your
- problem may be the BBS you are playing on or just one of DOOM's
- quirks.) If you do not have a 16550 UART, get one before continuing
- your quest. It would be a shame to continue searching when the
- solution is so easy and inexpensive.
-
- It appears that some modems, or modem configurations, can cause
- freezes, also, although as I mentioned, this problem has not been
- reported for quite some time. If you can, borrow a different brand of
- modem from someone to see if that solves your problems. Some modems
- are not uniform in quality and cannot be depended upon. We have had
- problem reports for almost every brand of modem priced under $200.
-
- You may wish to try adding a line with the word JUMP to SIRDOOM.CFG.
- That may solve your freezes, but it will almost guarantee that the game
- will be choppy. If this works, then something on your system is
- keeping interrupts disabled too long, which is usually due to the
- system being too slow, or your UART is not maintaining interrupts long
- enough. You might want to try a different com board if you have an
- external modem.
-
- Game choppiness is the most common problem, and has the widest array of
- causes of any problem encountered. The easiest problem to overcome is
- video speed. If both players switch to low resolution video mode, and
- reduce their window size to a minimum (by pressing '-'), this can be
- removed from consideration, or shown to be the culprit. If the game
- plays well at this point, you have shown the problem to lie in the rate
- at which your system updates the video screens. You will need to play
- with a smaller screen or get a faster computer and/or video card (local
- bus video adapters with VGA accelerators are best).
-
- If you are playing with a version of DOOM less than V1.666, then you
- should not work too hard on reducing choppiness until you get a newer
- version. V1.2 sends almost twice as much data as the other versions,
- which can cause a slow game. You should be able to locate the
- patch to upgrade this to the latest version fairly easily. V1.6B is
- unstable, and sometimes plays choppy in solo mode. We have not seen
- any such problems with V1.666+, DOOM II, Heretic, Hexen, or Strife.
-
- If you are using error correction, try disabling it and calling back.
- Hang around for a while on the system to see if you are experiencing
- any line noise. If your problem is a noisy line, you will not be able
- to play a smooth game until the noise clears up or you call a system
- where you do not see line noise. If you do not see line noise, go
- ahead and attempt a game. In some cases, error correction itself can
- cause the game to be sluggish. If that does the trick, then you will
- either have to put up with the choppiness, leave error correction
- disabled, or get a higher quality modem. Again, I want to warn you
- that leaving error correction disabled may cause the game to abort if
- line noise does occur.
-
- If you are unsure of the response of the BBS you are playing on, try
- playing on Phone Pole (307-234-5580). This system is guaranteed to
- have the latest version of Game Connection, and has been thoroughly
- tested. This will cost you a long distance phone call, but will remove
- all BBS software and hardware from the possible problems. If this
- solves your problems, then you will need to speak to your sysop about
- possible alternatives. If it does not, try turning off error
- correction again to see if your connection to our system is suffering
- from line noise. If so, you may want to download the list of systems
- running Game Connection from the GAMES library on our support system
- (307) 237-2112, and try a couple of others. If there is no line noise,
- try playing a game that way. If it is smooth, then you need to
- speak to your sysop about his/her setup. If your game is still
- slow, then we are back to hunting. Assuming all steps have been
- faithfully followed, we have isolated the problem to a single system's
- communications; yours.
-
- I would imagine that only about 10% of the people that were having
- problems are still having problems at this point. Solutions are
- wearing pretty thin. We are now certain that your opponent is able to
- play the game successfully. We have eliminated the BBS, UARTs, flow
- control (high speed Ymodem-g uploads will fail if you do not have
- proper flow control), video speed and general incompatibilities.
-
- Modem configuration is a key point now. Watch your TxD light
- carefully while you play. If it is occasionally going dark, and then
- bright, as opposed to flickering at a constant intensity, your modem
- may still be using data compression, or it may be doing a poor job of
- error correction, or you may be suffering from line noise. Be very
- certain that you have data compression disabled, experiment with
- disabling error correction, and try calling at different times to try
- to avoid line noise. Without constant, steady communications, these
- games will be choppy.
-
- This is truly the nitty gritty point, as you appear to have a modem or
- com board that is not up to par, or a system that is not fast enough
- to handle the game. Be absolutely certain that you have followed all
- steps, and that you have nothing loaded by CONFIG.SYS or AUTOEXEC.BAT
- other than possibly a mouse driver. It would be a shame to dig into
- hardware because you skipped a step. You should also be certain that
- you do not have an interrupt conflict on your modem. In some cases,
- such a conflict may go unnoticed until put to a vigorous test. You may
- want to try switching your modem to a different com address. Many
- times, a mouse will be set to COM1, and a modem to COM3 (or COM2 and
- COM4), without redirecting one of the interrupts. This configuration
- will not work. Both your mouse (if a serial mouse), and your modem use
- interrupts to talk to software. COM1 and COM3 both use the same
- interrupt, as do COM2 and COM4. If this is the case on your system,
- move one of these to a different com port before continuing.
-
- You are now left with trying different hardware. This can be an
- expensive proposition unless you have a friend that will allow you to
- swap temporarily. Trying your modem on a computer that has been
- successful at playing a smooth game may eliminate or prove your modem
- as the source of the problem. Alternatively, you could try a modem
- (and serial cable if external) on your computer that is known to work.
- If your modem is found to be the problem, I'm not surprised. DOOM's
- communications engine is so demanding that a modem otherwise fully
- functional can be detrimental.
-
- Defective or malfunctioning com boards can also be a consideration. It
- is fairly inexpensive to get a new com board with 16550s, so you may
- want to try this first if you do not have the ability to easily swap
- modems.
-
- If you have made it this far and are still having problems, you may
- want to try Empire Deluxe. You've removed all TSR's and drivers
- from memory, gotten the latest version of the game, called long distance
- to play a game, and changed your com board, serial cables and modem.
- Go back to the beginning and try one more time, as the only remaining
- solution is to try a different computer.
-
- I should make one comment here: no one that we know of has made it to
- this point if all steps were followed. In most cases, freezes are due
- to software or hardware conflicts, or insufficient memory, and
- choppiness is due to a slow computer or video card, non-16550 UARTs,
- improperly configured modems or occasionally a low quality modem. If
- you have followed each step to the letter and have not resolved your
- problem, you may wish to pursue other games supported by Game
- Connection. DOOM is but one of the supported games and is by far the
- most demanding.
-
-
- Data Rates
-
- I will attempt to summarize the data rates presented by these games
- in this section based on the number of players. For the best possible
- game, you should select the configuration with the highest data volume
- supported by your connection (without data compression if possible).
-
- All suggested values are for maximum throughput without compression
- where possible. The TICDUP option, explained above, can be used to
- reduce data volume by a factor of 2 to 5. For slow connections, such
- as X.25 or Internet, using TICDUP to lower the data volume can allow
- you to use other options to increase game speed. The EXTRA option, for
- instance, smooths the game play on slow networks. Keep in mind that
- this option causes a large increase in data volume, so you should
- discontinue its use if your three or four player games play worse than
- two player games with the same opponents.
-
-
- DOOM V1.2
-
- V1.2 does not support TICDUP, so the only variables are the number of
- players and the EXTRA option.
-
- Two players can play without data compression at 9600 and EXTRA
- can be used without compression at 14.4K. Three players can safely
- play at 14.4K without compression if the EXTRA option is not used.
- For four players, data compression must be used, and EXTRA should
- not be used.
-
- DOOM V1.5B
-
- V1.5B does not support TICDUP.
-
- Two or three players can play at 9600 with or without the EXTRA option,
- and no need for data compression. For four players, the EXTRA option
- should not be used for 9600 but should work for 14.4K.
-
-
- Heretic
-
- Versions of Heretic, V1.8 or lower, are unstable when TICDUP is
- used. The EXTRA option can be used for all 14.4K or better two way
- games, and should be safe for three way games. For four players, EXTRA
- should not be used.
-
-
- Hexen/Strife
-
- Hexen and Strife are virtually identical to Heretic in their demands
- and data volume. The primary difference is that these games allow up
- to 8 players. A five player game will be pushing the limit of a 14.4K
- connection, and may cause slow or choppy play. Unfortunately, the ways
- of getting around this, either using v.34 (28.8K) or using a ticdup
- greater than 1, both cause your game to become slower and choppier.
-
- For now, this will simply be the price you have to pay. Eight players
- can play as easily as two if everyone is at 28.8K, but in order to
- handle that level of communications and graphics, each player will need
- a real powerhouse computer with a high speed, local bus video card.
-
- Feel free to try it, but don't be too disappointed if it does not play
- as well as 4-way games.
-
-
- DOOM V1.6B, DOOM V1.666+, and DOOM II
-
- With V1.6B and above, the EXTRA option can be used for all 9600 or
- better two way games, and should be safe for three way games. For four
- players, it may work, but is pushing the available bandwidth, so TICDUP
- should be used to compensate.
-
- TICDUP can be set from 1 (default) to 5. The higher the value, the
- less effect a communications problem will have on your game, but you
- may also lose movement and aiming accuracy. Feel free to experiment
- with this option to see if you can get a better game. While it doesn't
- correct any problems, it can make the effects of existing problems less
- noticeable, and can be used to reduce the data volume so that EXTRA can
- be used.
-
- For 2400 bps play, you will always need to use the TICDUP option. For
- two players, set this option to 2 or higher. Set it to at least 3 or 4
- for three players, and 5 will just work for four players. Do not
- use the EXTRA option for 2400 play. 2400 bps play will always be
- choppy.
-
-
- If you have additional question, please direct them to your sysop, or
- post them in the MajorNet Game Connection Users forum if your system
- carries it. We will be happy to field all questions from your sysops
- and add any common problems to this list.
-
-
- DOOM, DOOM II, Heretic, Hexen, Strife, Telix, ProComm, Toyota,
- Worldgroup, and The Major BBS are all trademarks of their respective
- owners.
-
- SIRDOOM and Game Connection are trademarks of Sirius Software, Inc.
-
-
-